Tuesday, 28 May 2013

How to use JBullet in LWJGL?

How to use JBullet in LWJGL?

I have got a problem, because I wan't to add collision detection to my 3d game, which I am developing in Java, using the Lightweight Java Game Library (LWJGL). I have googled a bit, and I have found this interesting library, called JBullet, which is a port of Bullet for C/C++. But I can't find any tutorials covering, how to add collision detection to my 3d shapes in LWJGL. Is there any simple way to do it, or please direct me to a tutorial, covering that topic.

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